Warcraft: Orcs & Humans: Perbezaan antara semakan

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{{for|thealam gamepermainan worldini|dunia as a whole|Warcraft universe}}
{{ infobox CVG
| title = Warcraft: Orcs & Humans
| image = [[Image:warcraft.jpg|250 px]]
| caption = TheKulit original box art forasal ''Warcraft: Orcs & Humans''
| developer = [[Blizzard Entertainment]]
| publisher = {{flagicon|USA}} Blizzard Entertainment<br />{{flagicon|EU}} [[Interplay Entertainment]]
| designer = Blizzard Entertainment
| version = 1.21 (PC) / 1.06 (Mac)
| released = {{flagicon|USA}} [[January 15 Januari]] [[1994]]<br />{{flagicon|EU}} 1995
| genre = [[Real-timeStrategi strategymasa-nyata]]
| modes = [[Single player]]Sendiri, [[Multiplayer]]beramai-ramai
| platforms = [[MS-DOS]], [[Mac OS]]
| media = [[CD-ROM]]
| requirements = CPU [[Intel 80386]], [[Central processing unit|CPURAM]], 4MB, [[Randomkad Access Memory|RAM]],grafik VGA graphic card, [[CD-ROM]]
| input = [[ComputerPapan keyboard|Keyboardkekunci]] anddan [[computer mouse|mousetetikus]]
}}
 
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Bangsa Orc pada mulanya telah memulakan penawanan Azeroth dengan pantas sekali tetapi akhirnya ditewaskan sehingga Medivh sendiri telah terbunuh maka menamatkan usaha beliau untuk mendapatkan kuasa serta pengaruh. Bagaimanapun, nasib terbolak-balik apabila bangsa Orc membunuh [[Raja Llane]], merompak [[Kota Stormwind]] ibukota [[Azeroth]] dan menghalau manusia dari Azeroth ke [[Lordaeron]] (maka bermulalah kisah [[Warcraft II: Ombak Mendung]]).
 
 
== Unit dan struktur ==
 
Seperti kebanyakkankebanyakan mainanpermainan komputer berasaskan [[strategi waktu masa-nyata]], Warcraft bercirikan dua golongan yang bertelagah, [[Manusia (Warcraft)|Manusia]] yang mulia dan [[Orc (Warcraft)|Orc]] yang ganas. Warcraft was unique in that it dealt with fantasy settings and archetypes, including melee battles and spell-casting. As in Warcraft II, each faction’s units and buildings have a counterpart within the other faction. With the exception of some spells, each unit is basically the same as its counterpart, with only slight variations. For example, orc spearmen do slightly more damage than human archers while having a slightly reduced range.
 
 
 
As with most [[real-time strategy]] computer games at the time, Warcraft featured two opposing factions, the noble [[Humans (Warcraft)|Humans]] and the savage [[Orc (Warcraft)|Orcs]]. Warcraft was unique in that it dealt with fantasy settings and archetypes, including melee battles and spell-casting. As in Warcraft II, each faction’s units and buildings have a counterpart within the other faction. With the exception of some spells, each unit is basically the same as its counterpart, with only slight variations. For example, orc spearmen do slightly more damage than human archers while having a slightly reduced range.
 
The only units which are exclusive and have no counterpart in the game are the Demons (Summoned by Orcish Warlocks) and the Water Elementals (Summoned by Human Conjurers). Both are the most powerful units for each faction, the Demons though are slow melee attackers with more HP and damage output, while the Water Elementals are ranged units. While subtle, these units provided something that would be kept in the series and give each race its flavour: The orcs could wreak havok using invulnerable Demons enchanted with Unholy Armor, while humans could simply pass by heavy defenses using Invisible Water Elementals.
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== References ==
 
{{reflist}}
 
== External links ==
{{portalpar|Warcraft}}
 
* [http://www.blizzard.com/war1/ Official ''Warcraft: Orcs & Humans'' site]
* [http://www.worldofwarcraft.com/info/story/chapter4.html#22 Official Lore: The Dark Portal and the Fall of Stormwind].
* [http://www.blizzplanet.com/content/256/ Game Manual History on Warcraft's game box]
 
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{{Blizzard Entertainment}}
{{WarcraftBGame}}
 
[[Category:1994 video games|Warcraft: Orcs & Humans]]
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