Perbezaan antara semakan "Warcraft: Orcs & Humans"

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'''''Warcraft: Orcs & Humans''''' is a [[real-time strategy game]], developeddibangunkan anddan publishedditerbitkan byoleh [[Blizzard Entertainment]] indalam tahun [[1994]].<ref>[http://www.blizzard.com/war1/ Warcraft: Orcs & Humans] (Blizzard Entertainment)</ref> TheGenre permainan stategi masa nyata (real-time strategy) genre had beendi pioneeredrintis byoleh ''[[Dune II]]'', buttetapi ''Warcraft'' (along with [[Westwood Studios]]'bersama ''[[Command & Conquer]]'') isdari widely[[Westwood creditedStudios]]' for) themendapat lebih genre's'recognition'' riseatau kredit dalam mempopularkan genre inpermainan popularityini.
 
Permainan ini bermula di Kerajaan [[Azeroth (kingdom)|Azeroth]] yang merupakan sebahagian dari
[[Warcraft universe|Dunia Warcraft]]. Peristiwa-peristiwa yang berlaku dalam permainan ini dikenali dalam dongengan Warcraft sebagai ''First War|Peperangan Sulung'' atau ''Great War|Peperangan Maha Hebat''.
 
The game is set in the Kingdom of [[Azeroth (kingdom)|Azeroth]], part of the fictional [[Warcraft universe]]. The events that take place in this game are known in Warcraft lore as the ''First War'' or the ''Great War''.
 
== Kisah ==
== Unit dan struktur ==
 
Seperti kebanyakan permainan komputer berasaskan [[strategi masa-nyata]], Warcraft bercirikan dua golongan yang bertelagah, [[Manusia (Warcraft)|Manusia]] yang mulia dan [[Orc (Warcraft)|Orc]] yang ganas. Warcraft was unique in that it dealt with fantasy settings and archetypes, including melee battles and spell-casting. As in Warcraft II, each faction’s units and buildings have a counterpart within the other faction. With the exception of some spells, each unit is basically the same as its counterpart, with only slight variations. For example, orc spearmen do slightly more damage than human archers while having a slightly reduced range.
 
 
Warcraft was unique in that it dealt with fantasy settings and archetypes, including melee battles and spell-casting. As in Warcraft II, each faction’s units and buildings have a counterpart within the other faction. With the exception of some spells, each unit is basically the same as its counterpart, with only slight variations. For example, orc spearmen do slightly more damage than human archers while having a slightly reduced range.
 
The only units which are exclusive and have no counterpart in the game are the Demons (Summoned by Orcish Warlocks) and the Water Elementals (Summoned by Human Conjurers). Both are the most powerful units for each faction, the Demons though are slow melee attackers with more HP and damage output, while the Water Elementals are ranged units. While subtle, these units provided something that would be kept in the series and give each race its flavour: The orcs could wreak havok using invulnerable Demons enchanted with Unholy Armor, while humans could simply pass by heavy defenses using Invisible Water Elementals.
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